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Pathfinder 1E AP #011: Skeletons of Scarwall (CCT 5/6)

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Chapter 11: “Skeletons of Scarwall”
by Greg A. Vaughan

The heroes have learned the identity of the evil that plagues Korvosathe vile remnants of an evil dragon who once ruled much of Belkzen as a sadistic warlord. In order to defeat him again and save both Korvosa and the queen, the PCs must journey deep into the orc-held lands of Belkzen and brave the haunted reaches of Castle Scarwall, once the dragon’s seat of power. Somewhere deep inside waits the holy weapon Serithtial, the sword responsible for his defeat hundreds of years ago. Only on its edge can the dragon be driven from the world.

This volume ofPathfinderalso features a gazetteer of the brutal lands known as the Hold of Belkzen, a presentation on Zon-Kuthon (god of darkness and pain), and several new monsters native to Belkzen and the haunted depths of Castle Scarwall.

For characters of 12th to 14th level.

Pathfinderis Paizo Publishing’s 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought youDragonandDungeonmagazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. BecausePathfinderuses the Open Game License, it is 100% compatible with the world’s most popular fantasy roleplaying game.

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